Play and Earn
in five sweet little games.
Easy registration · Fast access · Cash out from $10
Sign up in seconds, hop between planets, keep a pinball alive, gobble candy blobs and bank ricochet shots. Targets you reach add points to your balance, and from $10 you can withdraw to PayPal or a gift card.
- No card needed
- PayPal or gift card
- Fast Cash Out from $10
Easy Registration
Pick a nickname, add your email and a password. No card and no deposit, so you can be in a game within seconds.
Play and Earn
Every game pins up three daily targets and their value. Hit one during a round and its points drop into your jar as the round ends.
Fast Cash Out
Starting at $10, send a withdrawal to your account (PayPal) or pick a gift card. Most requests clear within 1–3 business days.
Three steps from sign-up to cash-out
Easy Registration — 30 seconds
A nickname, an email, a password: done. Skip the card and the deposit and get fast access to the whole arcade right away.
Play and Earn
Every game shows three targets and what they pay. Reach one and the points are added when the round ends; targets reset each midnight UTC.
Cash Out
Once 10,000 points ($10) sit in your jar, ask for a withdrawal to your account (PayPal) or a gift card. Our team checks it, generally within 1–3 business days.
All fifteen targets
Each milestone pays once a day. 1,000 points = $1.00. Daily limit 2,600 points.
| Game | 1 | 2 | 3 |
|---|---|---|---|
| Orbit Hop | 40 points in one run +70 | 150 points in one run +190 | 400 points in one run +460 |
| Flipper Frenzy | 40 table points +70 | 180 table points +190 | 500 table points +460 |
| Gobble Grow | 50 gobble points +70 | 200 gobble points +190 | 420 gobble points +460 |
| Twin Twirl | 25 points dodging bars +70 | 80 points dodging bars +190 | 170 points dodging bars +460 |
| Bounce Shot | 30 ricochet points +70 | 150 ricochet points +190 | 340 ricochet points +460 |
Three ways to grow your balance
Five candy games, three targets in each
Every game parades its three targets and their price tags beside the board before you start. Clear one and the points hop onto your balance when the round closes. Each target pays one time a day and reappears after midnight UTC.
- Orbit Hop — timing hop, up to +720
- Flipper Frenzy — pinball, up to +720
- Gobble Grow — eat and grow, up to +720
- Twin Twirl — twirl and dodge, up to +720
- Bounce Shot — aim and ricochet, up to +720
targets to hit today
Tap check-in every day
Hit the check-in button on your dashboard once each calendar day. The first tap is worth +20; keep the streak alive for a week and the seventh pays +140, plus your level bonus every time. Skip a day and the streak rewinds to the start.
Go to my dashboardfor the seventh check-in in a row
Play three different games
Close out a round in three separate games within one calendar day, whatever you score, and +150 is stacked onto your balance. Each level makes that bonus a little sweeter.
Choose three gamesthree-game bonus
Level up for boosted rewards
Levels climb with the lifetime sum of points in your jar. Each step up stamps a lasting percentage onto check-in rewards and the three-game bonus, and that is exactly what our boosted rewards are.
Starter
Your launch pad. The full arcade and every daily reward are unlocked on day one.
Runner
Collect 5,000 points in total to arrive here. Daily rewards get 10% bigger.
Ace
Collect 25,000 points in total to arrive here. Daily rewards get 20% bigger.
Champion
Collect 75,000 points in total to arrive here. Daily rewards get 30% bigger.
Picture a month of play
Slide each bar to roughly how your month looks. You get a ballpark only: the real balance grows from targets you truly clear and check-ins you truly tap.
Uses the average milestone value, the average check-in reward and +150 per three-game day; ignores level bonuses and the 2,600-point daily limit. 1,000 pts = $1. Not a promise of earnings.
Bright games, honest rules
Targets you can read
Every target and its points sit next to the game before you press Start.
Skill, never luck
No stakes, no draws, nothing to buy. Points come from targets and daily rewards and nothing else.
A low first cash-out
Just $10 unlocks your first payout, by PayPal or a gift card.
Real people on support
Think a target went missing? A member of the team checks your round history and writes back.
How do points become money?
Collect 10,000 points ($10) and the cash-out form unlocks. Somebody on our small team looks over every request, typically inside 1–3 business days. Fresh accounts wait one day (24 hours) before their very first request.
Do I need a PayPal account?
Not at all. Pick a digital gift card instead and its code lands in your inbox.
Does it cost anything?
Zero, today and later. Gasimkas has no deposit, no membership fee and no shop hiding inside a game.
Is this gambling?
No. Nobody stakes money here, nothing is wagered and no reward hangs on luck. Points come from targets and daily rewards alone, and you can read every value up front.
Where does the reward money come from?
Our marketing budget pays for the rewards. Capping each player at 2,600 points a day is what lets the candy keep flowing for everybody.
Who can join?
Grown-ups (18+) in places where online reward schemes are legal. Keep it to one account per person and a single account per home.
How do you stop cheating?
The clock for every round ticks on our server, and a human checks each cash-out. Using bots, macros, scripts or a second account gets the profile closed and any unpaid points wiped.
I am new to arcade games. Will I manage?
Sure. Each game's first target is deliberately gentle, and two of the three ways to earn (check-in and the three-game bonus) ask for no skill at all.
Ready, set, pop.
Planets to hop, bumpers to bash, ricochets to line up. Easy registration takes half a minute and the Fast Cash Out opens at $10.
Play and Earn